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	<title>Comments on: Two Lists</title>
	<atom:link href="http://kallistipress.com/2006-07-10/two-lists/feed/" rel="self" type="application/rss+xml" />
	<link>http://kallistipress.com/2006-07-10/two-lists/</link>
	<description>Games for the Prettiest One</description>
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		<title>By: Hamsterprophecy: Prevision &#187; RPG Design Handbook: Chapter 1 (part 2)</title>
		<link>http://kallistipress.com/2006-07-10/two-lists/comment-page-1/#comment-5013</link>
		<dc:creator>Hamsterprophecy: Prevision &#187; RPG Design Handbook: Chapter 1 (part 2)</dc:creator>
		<pubDate>Tue, 08 Aug 2006 01:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-07-10/two-lists/#comment-5013</guid>
		<description>[...] Edit: Joshua BishopRoby (who&#8217;s name I almost always end up misspelling) is giving the two-list thing a whirl on his blog. Rock. [...]</description>
		<content:encoded><![CDATA[<p>[...] Edit: Joshua BishopRoby (who&#8217;s name I almost always end up misspelling) is giving the two-list thing a whirl on his blog. Rock. [...]</p>
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		<title>By: Guy Shalev</title>
		<link>http://kallistipress.com/2006-07-10/two-lists/comment-page-1/#comment-4766</link>
		<dc:creator>Guy Shalev</dc:creator>
		<pubDate>Tue, 25 Jul 2006 13:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-07-10/two-lists/#comment-4766</guid>
		<description>Well? :P</description>
		<content:encoded><![CDATA[<p>Well? <img src='http://kallistipress.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Guy Shalev</title>
		<link>http://kallistipress.com/2006-07-10/two-lists/comment-page-1/#comment-4597</link>
		<dc:creator>Guy Shalev</dc:creator>
		<pubDate>Thu, 13 Jul 2006 22:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-07-10/two-lists/#comment-4597</guid>
		<description>Rock on man :)</description>
		<content:encoded><![CDATA[<p>Rock on man <img src='http://kallistipress.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Joshua BishopRoby</title>
		<link>http://kallistipress.com/2006-07-10/two-lists/comment-page-1/#comment-4596</link>
		<dc:creator>Joshua BishopRoby</dc:creator>
		<pubDate>Thu, 13 Jul 2006 21:59:38 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-07-10/two-lists/#comment-4596</guid>
		<description>FLFS is wholly and unabashedly written for my wife.

However, with the exception of crunchy conflict resolution, it hits pretty much all the items on the list above.</description>
		<content:encoded><![CDATA[<p>FLFS is wholly and unabashedly written for my wife.</p>
<p>However, with the exception of crunchy conflict resolution, it hits pretty much all the items on the list above.</p>
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		<title>By: Guy Shalev</title>
		<link>http://kallistipress.com/2006-07-10/two-lists/comment-page-1/#comment-4595</link>
		<dc:creator>Guy Shalev</dc:creator>
		<pubDate>Thu, 13 Jul 2006 21:54:40 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-07-10/two-lists/#comment-4595</guid>
		<description>I look at your list above, and I must ask.

Did you create FLFS&#039;s system this way because this is what you wanted, or because you wanted to create a game to suit your wife&#039;s desires?</description>
		<content:encoded><![CDATA[<p>I look at your list above, and I must ask.</p>
<p>Did you create FLFS&#8217;s system this way because this is what you wanted, or because you wanted to create a game to suit your wife&#8217;s desires?</p>
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		<title>By: Joshua BishopRoby</title>
		<link>http://kallistipress.com/2006-07-10/two-lists/comment-page-1/#comment-4593</link>
		<dc:creator>Joshua BishopRoby</dc:creator>
		<pubDate>Thu, 13 Jul 2006 16:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-07-10/two-lists/#comment-4593</guid>
		<description>She had more dice, sure, but she wanted the conflict to be over, not to keep grinding on.  Which led to her disliking most of the system, yes.

FLFS resolution is a one-roll narration-dispensing mechanic.  You set quickie stakes, you roll dice, you apply your thematic batteries, and whoever wins gets narration rights until they give them to someone else or another die roll takes them away.  One roll takes maybe sixty seconds.  It&#039;s a quick-bang let&#039;s-move-on sort of thing.</description>
		<content:encoded><![CDATA[<p>She had more dice, sure, but she wanted the conflict to be over, not to keep grinding on.  Which led to her disliking most of the system, yes.</p>
<p>FLFS resolution is a one-roll narration-dispensing mechanic.  You set quickie stakes, you roll dice, you apply your thematic batteries, and whoever wins gets narration rights until they give them to someone else or another die roll takes them away.  One roll takes maybe sixty seconds.  It&#8217;s a quick-bang let&#8217;s-move-on sort of thing.</p>
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		<title>By: Guy Shalev</title>
		<link>http://kallistipress.com/2006-07-10/two-lists/comment-page-1/#comment-4564</link>
		<dc:creator>Guy Shalev</dc:creator>
		<pubDate>Tue, 11 Jul 2006 23:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-07-10/two-lists/#comment-4564</guid>
		<description>Also, I can&#039;t see the FLFS conflict resolution, since when I&#039;ve seen your site first the playtest was already down ;)</description>
		<content:encoded><![CDATA[<p>Also, I can&#8217;t see the FLFS conflict resolution, since when I&#8217;ve seen your site first the playtest was already down <img src='http://kallistipress.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Guy Shalev</title>
		<link>http://kallistipress.com/2006-07-10/two-lists/comment-page-1/#comment-4562</link>
		<dc:creator>Guy Shalev</dc:creator>
		<pubDate>Tue, 11 Jul 2006 23:12:18 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-07-10/two-lists/#comment-4562</guid>
		<description>But then again, she too always had more dice...

Then again, you&#039;re saying the Conflict rules for Dogs didn&#039;t work for her, and that led to her not liking anything about it, including the Stakes?</description>
		<content:encoded><![CDATA[<p>But then again, she too always had more dice&#8230;</p>
<p>Then again, you&#8217;re saying the Conflict rules for Dogs didn&#8217;t work for her, and that led to her not liking anything about it, including the Stakes?</p>
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		<title>By: Joshua BishopRoby</title>
		<link>http://kallistipress.com/2006-07-10/two-lists/comment-page-1/#comment-4561</link>
		<dc:creator>Joshua BishopRoby</dc:creator>
		<pubDate>Tue, 11 Jul 2006 22:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-07-10/two-lists/#comment-4561</guid>
		<description>A long story.  We were playing online, so we did not have the dice out in front of us and easily seen or referenced.  To her, it seemed like no matter what she did, there was always more crap piled on to make her lose -- because there were more dice to be spent.  She prefers decisive action (see FLFS conflict resolution) and the inability to get a decisive &#039;win&#039; really rankled.</description>
		<content:encoded><![CDATA[<p>A long story.  We were playing online, so we did not have the dice out in front of us and easily seen or referenced.  To her, it seemed like no matter what she did, there was always more crap piled on to make her lose &#8212; because there were more dice to be spent.  She prefers decisive action (see FLFS conflict resolution) and the inability to get a decisive &#8216;win&#8217; really rankled.</p>
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		<title>By: Guy Shalev</title>
		<link>http://kallistipress.com/2006-07-10/two-lists/comment-page-1/#comment-4560</link>
		<dc:creator>Guy Shalev</dc:creator>
		<pubDate>Tue, 11 Jul 2006 19:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-07-10/two-lists/#comment-4560</guid>
		<description>Why is she suspicious of stake-settings thanks to Dogs?</description>
		<content:encoded><![CDATA[<p>Why is she suspicious of stake-settings thanks to Dogs?</p>
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