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	<title>Comments on: FLFS Play Aids</title>
	<atom:link href="http://kallistipress.com/2006-08-17/flfs-play-aids-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://kallistipress.com/2006-08-17/flfs-play-aids-2/</link>
	<description>Games for the Prettiest One</description>
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		<title>By: Joshua BishopRoby</title>
		<link>http://kallistipress.com/2006-08-17/flfs-play-aids-2/comment-page-1/#comment-5489</link>
		<dc:creator>Joshua BishopRoby</dc:creator>
		<pubDate>Tue, 22 Aug 2006 21:20:31 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-08-17/flfs-play-aids-2/#comment-5489</guid>
		<description>Oh, man, I just did up a Situation on this sheet, primarily to make sure that there was enough space for everything and all, and it makes me grin ear to ear to see the thing in action.  In the space of ten minutes I came up with this great, convoluted situation with pirates and rival french figher pilots and seduction and corruption and awesome.  Love this thing.</description>
		<content:encoded><![CDATA[<p>Oh, man, I just did up a Situation on this sheet, primarily to make sure that there was enough space for everything and all, and it makes me grin ear to ear to see the thing in action.  In the space of ten minutes I came up with this great, convoluted situation with pirates and rival french figher pilots and seduction and corruption and awesome.  Love this thing.</p>
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	<item>
		<title>By: Troy_Costisick</title>
		<link>http://kallistipress.com/2006-08-17/flfs-play-aids-2/comment-page-1/#comment-5477</link>
		<dc:creator>Troy_Costisick</dc:creator>
		<pubDate>Mon, 21 Aug 2006 19:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-08-17/flfs-play-aids-2/#comment-5477</guid>
		<description>Now that&#039;s what I like to see in a game!

Peace,

-Troy</description>
		<content:encoded><![CDATA[<p>Now that&#8217;s what I like to see in a game!</p>
<p>Peace,</p>
<p>-Troy</p>
]]></content:encoded>
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	<item>
		<title>By: John Harper</title>
		<link>http://kallistipress.com/2006-08-17/flfs-play-aids-2/comment-page-1/#comment-5433</link>
		<dc:creator>John Harper</dc:creator>
		<pubDate>Fri, 18 Aug 2006 22:48:15 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-08-17/flfs-play-aids-2/#comment-5433</guid>
		<description>Dude. These are SWEET. FLFS is rapidly climbing my ladder of &quot;must play as soon as possible.&quot;</description>
		<content:encoded><![CDATA[<p>Dude. These are SWEET. FLFS is rapidly climbing my ladder of &#8220;must play as soon as possible.&#8221;</p>
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	<item>
		<title>By: Joshua BishopRoby</title>
		<link>http://kallistipress.com/2006-08-17/flfs-play-aids-2/comment-page-1/#comment-5428</link>
		<dc:creator>Joshua BishopRoby</dc:creator>
		<pubDate>Fri, 18 Aug 2006 16:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-08-17/flfs-play-aids-2/#comment-5428</guid>
		<description>Thanks, Mark.  The NPC is immediately distinguishable from the others since it&#039;s vertical instead of horizontal.  I&#039;m assuming that the Prop and Set cards will be distinguishable from their short but prominent titles.</description>
		<content:encoded><![CDATA[<p>Thanks, Mark.  The NPC is immediately distinguishable from the others since it&#8217;s vertical instead of horizontal.  I&#8217;m assuming that the Prop and Set cards will be distinguishable from their short but prominent titles.</p>
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	<item>
		<title>By: Mark W</title>
		<link>http://kallistipress.com/2006-08-17/flfs-play-aids-2/comment-page-1/#comment-5426</link>
		<dc:creator>Mark W</dc:creator>
		<pubDate>Fri, 18 Aug 2006 14:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-08-17/flfs-play-aids-2/#comment-5426</guid>
		<description>Those are pretty slick. Have you considered some sort of icon to make the different Cog formats more immediately recognizable?</description>
		<content:encoded><![CDATA[<p>Those are pretty slick. Have you considered some sort of icon to make the different Cog formats more immediately recognizable?</p>
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