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	<title>Comments on: FLFS Laid Out</title>
	<atom:link href="http://kallistipress.com/2006-08-27/flfs-laid-out/feed/" rel="self" type="application/rss+xml" />
	<link>http://kallistipress.com/2006-08-27/flfs-laid-out/</link>
	<description>Games for the Prettiest One</description>
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		<title>By: Joshua BishopRoby</title>
		<link>http://kallistipress.com/2006-08-27/flfs-laid-out/comment-page-1/#comment-6292</link>
		<dc:creator>Joshua BishopRoby</dc:creator>
		<pubDate>Fri, 15 Sep 2006 20:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-08-27/flfs-laid-out/#comment-6292</guid>
		<description>Hey there, Maxby!  I&#039;m a big fan of the steam-trek site, actually.  I found you guys midway through developing &lt;em&gt;FLFS&lt;/em&gt;, and it looks like you all are having a ton of fun.  As a point of comparison, &lt;em&gt;FLFS&lt;/em&gt; is lighter on the camp and shies away from too much &quot;Trek&quot; -- Trek is a franchise that is done, done well, and done often, and therefore I&#039;m not going to even bother to compete with it.  &lt;em&gt;FLFS&lt;/em&gt; is a lot closer to &lt;em&gt;Battlestar Galactica&lt;/em&gt; and &lt;em&gt;Horatio Hornblower&lt;/em&gt;, with dreadfully complicated situations that will very rarely have neat and clean solutions to them.

Will you be at GenCon SoCal?  I&#039;m running those four events and will be at the Forge Booth, if you&#039;d like to swing by to check things out.</description>
		<content:encoded><![CDATA[<p>Hey there, Maxby!  I&#8217;m a big fan of the steam-trek site, actually.  I found you guys midway through developing <em>FLFS</em>, and it looks like you all are having a ton of fun.  As a point of comparison, <em>FLFS</em> is lighter on the camp and shies away from too much &#8220;Trek&#8221; &#8212; Trek is a franchise that is done, done well, and done often, and therefore I&#8217;m not going to even bother to compete with it.  <em>FLFS</em> is a lot closer to <em>Battlestar Galactica</em> and <em>Horatio Hornblower</em>, with dreadfully complicated situations that will very rarely have neat and clean solutions to them.</p>
<p>Will you be at GenCon SoCal?  I&#8217;m running those four events and will be at the Forge Booth, if you&#8217;d like to swing by to check things out.</p>
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		<title>By: Commodore Maxby</title>
		<link>http://kallistipress.com/2006-08-27/flfs-laid-out/comment-page-1/#comment-6284</link>
		<dc:creator>Commodore Maxby</dc:creator>
		<pubDate>Fri, 15 Sep 2006 12:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-08-27/flfs-laid-out/#comment-6284</guid>
		<description>Saw your event listing on the Gen Con So Cal list.

The game mechanics seem intriging but the setting is very familiar to me.  ref. http://steam-trek.com

I would thoroughly enjoy seing a copy of the finished product.

From the perspective of further developing this genre I would enjoy opening a dialog to discuss; setting, history, technology, culture and etcetera.

God Save the Queen!

Commodore Maxby
Captain, HMAS Dauntless
Æther Fleet Command</description>
		<content:encoded><![CDATA[<p>Saw your event listing on the Gen Con So Cal list.</p>
<p>The game mechanics seem intriging but the setting is very familiar to me.  ref. <a href="http://steam-trek.com" rel="nofollow">http://steam-trek.com</a></p>
<p>I would thoroughly enjoy seing a copy of the finished product.</p>
<p>From the perspective of further developing this genre I would enjoy opening a dialog to discuss; setting, history, technology, culture and etcetera.</p>
<p>God Save the Queen!</p>
<p>Commodore Maxby<br />
Captain, HMAS Dauntless<br />
Æther Fleet Command</p>
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		<title>By: Joshua BishopRoby</title>
		<link>http://kallistipress.com/2006-08-27/flfs-laid-out/comment-page-1/#comment-5707</link>
		<dc:creator>Joshua BishopRoby</dc:creator>
		<pubDate>Thu, 31 Aug 2006 16:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-08-27/flfs-laid-out/#comment-5707</guid>
		<description>Hm.  That&#039;s an idea.  Will fiddle.</description>
		<content:encoded><![CDATA[<p>Hm.  That&#8217;s an idea.  Will fiddle.</p>
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		<title>By: Jeff Tidball</title>
		<link>http://kallistipress.com/2006-08-27/flfs-laid-out/comment-page-1/#comment-5704</link>
		<dc:creator>Jeff Tidball</dc:creator>
		<pubDate>Thu, 31 Aug 2006 14:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-08-27/flfs-laid-out/#comment-5704</guid>
		<description>I like this. I think it needs a second, interlocking gear on the bottom, though, to the left of the one that&#039;s currently there, and then maybe 1-3 additional gears on the right side, just sticking out, interlocking or no. I think this would suggest that the whole thing is full of motion.</description>
		<content:encoded><![CDATA[<p>I like this. I think it needs a second, interlocking gear on the bottom, though, to the left of the one that&#8217;s currently there, and then maybe 1-3 additional gears on the right side, just sticking out, interlocking or no. I think this would suggest that the whole thing is full of motion.</p>
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		<title>By: Joshua BishopRoby</title>
		<link>http://kallistipress.com/2006-08-27/flfs-laid-out/comment-page-1/#comment-5663</link>
		<dc:creator>Joshua BishopRoby</dc:creator>
		<pubDate>Tue, 29 Aug 2006 17:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-08-27/flfs-laid-out/#comment-5663</guid>
		<description>Oh, I see where you&#039;re coming from.  This is a title treatment, not final art.  When it goes into a cover or something it&#039;ll be fiddled with as appropriate, probably adding texture and color.</description>
		<content:encoded><![CDATA[<p>Oh, I see where you&#8217;re coming from.  This is a title treatment, not final art.  When it goes into a cover or something it&#8217;ll be fiddled with as appropriate, probably adding texture and color.</p>
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	<item>
		<title>By: Guy Shalev</title>
		<link>http://kallistipress.com/2006-08-27/flfs-laid-out/comment-page-1/#comment-5661</link>
		<dc:creator>Guy Shalev</dc:creator>
		<pubDate>Tue, 29 Aug 2006 16:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-08-27/flfs-laid-out/#comment-5661</guid>
		<description>It&#039;s not the elements, but the look.

Too shiny, too streamlined. Too shiny.

Add grit. Add rivets that show there is more than one sheet.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not the elements, but the look.</p>
<p>Too shiny, too streamlined. Too shiny.</p>
<p>Add grit. Add rivets that show there is more than one sheet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joshua BishopRoby</title>
		<link>http://kallistipress.com/2006-08-27/flfs-laid-out/comment-page-1/#comment-5657</link>
		<dc:creator>Joshua BishopRoby</dc:creator>
		<pubDate>Tue, 29 Aug 2006 15:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-08-27/flfs-laid-out/#comment-5657</guid>
		<description>Futuristic?  Rivets and gears?</description>
		<content:encoded><![CDATA[<p>Futuristic?  Rivets and gears?</p>
]]></content:encoded>
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		<title>By: Guy Shalev</title>
		<link>http://kallistipress.com/2006-08-27/flfs-laid-out/comment-page-1/#comment-5642</link>
		<dc:creator>Guy Shalev</dc:creator>
		<pubDate>Tue, 29 Aug 2006 10:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-08-27/flfs-laid-out/#comment-5642</guid>
		<description>Too futuristic.</description>
		<content:encoded><![CDATA[<p>Too futuristic.</p>
]]></content:encoded>
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		<title>By: aaron</title>
		<link>http://kallistipress.com/2006-08-27/flfs-laid-out/comment-page-1/#comment-5628</link>
		<dc:creator>aaron</dc:creator>
		<pubDate>Mon, 28 Aug 2006 16:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/blog/2006-08-27/flfs-laid-out/#comment-5628</guid>
		<description>Very cool logo.</description>
		<content:encoded><![CDATA[<p>Very cool logo.</p>
]]></content:encoded>
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