Some Terminology
macklin – (verb) to use the established rules of a roleplaying game to introduce content such that the nature of the game is permanently altered or transformed. “We were tooling around my Ven’s lands and then all the sudden Ted macklinned in a steam tank with a wisdom roll.”
hypermacklin – (verb) to macklin a game a great deal in a short amount of time. “He asked, ‘Were you at work?’ and I responded, ‘Yes, and I hadn’t had a day off in three hundred years.’”
overmacklin – (verb) to macklin a game in such a way that the change created gains more prominence than the themes, premise, or motifs of the game. “We overmacklinned our Zombie Cinema game by setting it in a dystopian, bureaucratic future with an underground resistence of sexual deviants.”

June 24th, 2009 at 3:42 pm
[...] It went gonzo. I went gonzo. (And, for those vague in the know, yes, it’s that play that turned my last name into a term for gonzoing out.) Paul had this “huh, I wonder if Penny will survive Ryan” moment. Turns out it [...]