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	<title>Comments on: Agora Turn Guide</title>
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	<description>Games for the Prettiest One</description>
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		<title>By: Josh Roby</title>
		<link>http://kallistipress.com/2009-06-11/agora-turn-guide/comment-page-1/#comment-44217</link>
		<dc:creator>Josh Roby</dc:creator>
		<pubDate>Fri, 12 Jun 2009 17:10:03 +0000</pubDate>
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		<description>Dude, it&#039;s going in the book.  &quot;What happens after a failed counter&quot; has been a hole in the design for a while.  Selling the first player&#039;s action is exactly what needs to go in there.</description>
		<content:encoded><![CDATA[<p>Dude, it&#8217;s going in the book.  &#8220;What happens after a failed counter&#8221; has been a hole in the design for a while.  Selling the first player&#8217;s action is exactly what needs to go in there.</p>
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		<title>By: Ryan Macklin</title>
		<link>http://kallistipress.com/2009-06-11/agora-turn-guide/comment-page-1/#comment-44192</link>
		<dc:creator>Ryan Macklin</dc:creator>
		<pubDate>Fri, 12 Jun 2009 06:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://kallistipress.com/?p=365#comment-44192</guid>
		<description>I am so damned happy that you have &quot;sell the other player&#039;s action&quot; in the doc.</description>
		<content:encoded><![CDATA[<p>I am so damned happy that you have &#8220;sell the other player&#8217;s action&#8221; in the doc.</p>
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