Agora Character Sheet
You’re supposed to play with the sheet angled at about thirty degrees, yeah. Why? Cause it amuses me. And it maximizes the left-right distance between the dice pools.
Dice go in the big circles, and there’s little bits of reminder-instructions sprinkled around the sheet.
I’m never sure what to put at the top of the character sheet. I used to be all about a slot for “Concept” but increasingly game designs are expressing character concepts directly, instead of as emergent properties.
Anyway, time to sleep.

March 31st, 2006 at 5:07 am
Bravo.
March 31st, 2006 at 7:07 am
Elegant and very nicely done. This game is looking more and more exiting.
March 31st, 2006 at 10:37 am
That looks
FUCKING
SWEEEEET
Your nunchuck skills… er… layout skills are indeed l337.
April 1st, 2006 at 12:28 am
And it maximizes the left-right distance between the dice pools.
You know, actually maximising the left-right distance between the pools would have you make their top-bottom distance zero (as can be seen from an application of Pythagoras’ rule, if intuition fails) and would thus involve rotating the sheet to something like 45 degrees.
Of course, I have to agree with you that that wouldn’t improve the lay-out.
April 2nd, 2006 at 3:00 pm
Yeah yeah — it’s just that “maximizing the distance while still retaining space for words to the left and right, respectively” is a little long.
April 13th, 2006 at 10:33 am
Rock. On.
That there is rad, yo.