Summer Games
Thursday, August 31st, 2006Judd started an excellent thread about summer gaming over on story-games. In writing mine out, I was pretty surprised at how many games I’ve played this summer alone. I don’t know if I remembered all the shit I played this summer. Seriously, the LAGames playtest circle has been the best gaming experience I have ever had. Weekly play of something without getting bogged down in interminable campaigns that go stale. Beautiful stuff.
So I’ve played:
Repertoire, three playtests of a design that gets tightened up and developed each time, and is shaping up into a fantastic game. Our troupes of actors roving from enclave to enclave have been huge on color, strong on conflict, ceaseless in backbiting. The post-apocalyptic worlds have been beautiful, quirky things created from madcap fevered creativity. Love this game.
Joy Division, Mark’s entry for that two-page game design thing. Folks, seriously, go download it from 1km1kt or whatever it’s called cause this game is smokin awesome. Lets you play Men In Black trying to forestall the singularity of technology and social development that will destroy the human race, with a die system that will not quit. Super fucking awesome.
The Shadow of Yesterday, played in the outskirts of Near, with a pair of very different goblins and a couple of humans who, it was my impression, really didn’t know what to do with the goblins. I really didn’t ‘get’ the game in the first session, but I’m looking forward to giving it a crack next time with a little more understanding of how things are supposed to go.
Dogs, me running and Judson and Jeff playing. Playing through a town that I’d run before and watching it turn out totally different, complete with a meddling ex-Dog and an entire game where guns didn’t even come out, let alone get fired. Also played Dogs earlier at Gamex, and this game is just simply a joy to introduce new folks to the indie catalog of games. Running it again this weekend.
Heads of State: 9 short games about tyrants, which we finally finished playtesting the last couple games this summer. Being that it’s Mark’s design, it’s a big quirky machine that churns out quirky situations and characters, but despite all that it produced some pretty interesting results, especially in terms of the dictator that we ended up playing around the most. Cubism + PoliSci + RPGs… who would have thought that equation equaled Awesome?
Full Light, Full Steam playtests of many stripes, watching the final bits and pieces of the system fall into place, seeing where the text needs some smoothing over and where entire sections should just be cut out and left behind. The total glee in watching players take my baby and run off in new directions that I would have never thought of — playing naval intelligence spies! Doing an upstairs/downstairs with the officers and enlisted men! Great stuff!
Cage of Reason in a hotel room with Jason and Mark and Judson, ‘just cause’ Jason was in town. Philosophers throwing down in cage-match wrestling style. Bizzare and funny.
Nine Worlds at Gamex, wonderful, beatiful game that I desperately want to play again, but there’s so many other games piling up in the hopper. The same basic situation, played by two different groups, came out in one as a soap opera and in ours as a paranoia-filled crucible as everyone was spying on everyone else.
Roach at Gamex, a little claustrophobic with only four players, but enough of a taste that I am so there when it runs this weekend. Our Regina Sutton actually survived, relatively unmarred, much as Jesse tried to kill her.
Primetime Adventures, also at Gamex. I was a little skeptical of the groupmindshare stories that I’d heard about the game, but in the end they’re all true. Our series, set in a mental institution where something is threading the patients’ delusions together, was fantastic, and in the space of four or five hours we managed to squeeze off a pitch, a pilot, and an episode in the middle of the series. I am so running this game again this weekend.
Man, now I’m all stoked for this weekend.


