Alive, Buried, Ecstatic
Hi, remember me? I used to post a lot. Now I don’t; I have a job that actually requires my brain and a computer at home that’s less than reliable. But do not mistake my lack of posting for lack of work. Here’s a quick overview of what’s on my plate:
Story Games Names Project - Jason Morningstar asked me to do up the layout of this project. Like so many projects of its kind, this started as a simple idea and has mushroomed to stupid proportions. At last count, the book is going to weigh in at a little under 300 pages and have like 800 lists.
Sons of Liberty - The rules chassis turned out to be surprisingly functional the first time out; I’m tweaking the situation creation ruleset, and then the system will be done. Then I just have lots and lots of writing to flesh out the figures and world that the game takes place in. Sure would be nice to have a functional computer for that (come on, tax return!). It will be released in early 2008, just in time for election year madness.
Agora: how shall we live? - This game is on the back burner, due out in 2009. It is not being quiet over there on the back burner, however. I have a little flurry of notes scribbled on Post-Its regarding improvements for the game. When it rolls around into active development and then to publication, I expect this to be a very strong design. Very much looking forward to it.
Secret Project Keystone - This project, which started out as a flicker of an idea at GenCon SoCal, keeps leaping up to the forefront of my mind. It wants me to design it now. It will probably get its wish soon, although I have no idea where it will fit into Kallisti Press’ publication schedule. I’m going to be tight-lipped about details, but at this point it’s an unholy mashup of Dogs, Capes, Shadow of Yesterday and Primetime Adventures. I plan on spooning in more sources later; cause really, what’s the use of the shoulders of giants if we don’t scramble up on them every once in a while?
Dynasty - Play a dynasty of a pseudo-European noble house in a pseudo-Holy Roman Empire. Acquire lands and titles, backstab the other nobles in play, and so on, but never lose sight of your primary goal: ensure a robust line of succession. This card game is already finished and sitting on my hard drive. It just requires 155 full color cards, counters, a d20, and a box. It’s waiting for an infusion of capital.
Full Light, Full Steam: Tactical Card Game - This is just shaky notes at the moment. The current plan is back-burnered design on a lazy-slow schedule. When FLFS 2nd edition rolls out in 2010, I’ll be getting more art for the book. From the pile of art in the book I can derive art for the cards. At least, that’s the plan.
Playing! - I presently have FOUR regular gaming engagements: Tuesday Playtesting Circle, Wednesday Nobilis, Thursday Primetime Adventures: Conservancy of Gears, and Saturday Full Light, Full Steam. I’m also dumping geek-time into NerdSoCal.com and Nerdly Beach Party.
So in conclusion, I’m not quiet cause I’m not doing anything; I’m quiet because I’m too busy with other stuff. I am buried in projects, and I am loving every minute of it. At some point soon I’ll have Sons of Liberty in a more “public” phase where there will at least be stuff to share. I miss sharing stuff with all you guys, and I’m looking forward to doing more of it soon!

February 16th, 2007 at 5:03 am
I was intending to begin my email with: I’m in the same boat - and then you started listing madcore amounts of stuff. Way to step up to the productivity plate!!
Any idea of release schedule for the Names project?