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	<title>Comments on: Those Damned 1s</title>
	<link>http://kallistipress.com/blog/2008-03-11/those-damned-1s/</link>
	<description>Josh Roby's design blog</description>
	<pubDate>Sun, 20 Jul 2008 22:19:36 +0000</pubDate>
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		<title>By: Seth A. Roby</title>
		<link>http://kallistipress.com/blog/2008-03-11/those-damned-1s/#comment-20282</link>
		<author>Seth A. Roby</author>
		<pubDate>Tue, 11 Mar 2008 18:58:37 +0000</pubDate>
		<guid>http://kallistipress.com/blog/2008-03-11/those-damned-1s/#comment-20282</guid>
		<description>Another option that keeps things within the current rules would be &lt;b&gt;Catching up with Ideals&lt;/b&gt;: if you roll a 1 and there's no opportunity to play it, on your next turn you must roll in your Ideals until (1) you have the largest pool, and will be able to identify an opportunity your following turn or (2) you have no more ideals to roll in. Your resources are charging forward, and you need to bring your ideals to bear and set them on a course. This leads to 1s bringing in lots of ideals, which is a boon to the obstacles (and I'm not sure they need it), but it reinforces the connection between the two pools, which isn't bad at all. In actual play, though, I think it would lead to very similar situations as we're seeing now but with turns two and three switched. It becomes: First turn, roll in resources, get a 1. Opponent does the same. Second turn, roll in ideals. Opponent does the same. Third turn, identify the opportunity and Place your 1 on it.</description>
		<content:encoded><![CDATA[<p>Another option that keeps things within the current rules would be <b>Catching up with Ideals</b>: if you roll a 1 and there&#8217;s no opportunity to play it, on your next turn you must roll in your Ideals until (1) you have the largest pool, and will be able to identify an opportunity your following turn or (2) you have no more ideals to roll in. Your resources are charging forward, and you need to bring your ideals to bear and set them on a course. This leads to 1s bringing in lots of ideals, which is a boon to the obstacles (and I&#8217;m not sure they need it), but it reinforces the connection between the two pools, which isn&#8217;t bad at all. In actual play, though, I think it would lead to very similar situations as we&#8217;re seeing now but with turns two and three switched. It becomes: First turn, roll in resources, get a 1. Opponent does the same. Second turn, roll in ideals. Opponent does the same. Third turn, identify the opportunity and Place your 1 on it.</p>
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