The Descent is the final step of character creation in Agora. It’s like a little mini-scene, and is totally stolen from DitV. Here’s a full, top-to-bottom example of a Descent that I just wrote and am rather fond of. This is how you start a game of Agora:
Judson’s Descent, Start to Finish
Now it’s Judson’s turn to play his Descent incident. To his left sits Colin, who will be running the obstacle. Judson decides to play his character, Admiral Wargrave, through the Battle Above Agora.
He sets the stage: “Wargrave’s battle group, a handful of destroyers clustered around the command carrier Kingsrook, is laying waste to the ranks of Diamond and Uprising warships over the north pole of Agora. The battlegroup operates with pure military precision, with each part doing its job and every soldier putting Wargrave’s commands into effect. We have the last Alliance carrier in our sights when the transmission about the Peace comes in.â€
Judson also rolls in his ideals and resources. First his 3d8 Legionnaire ideal, which rolls 2, 4, and 6, then his 2d10 Hierarchy ideal, ending up with 3, two 6s, 7, and an 8. By rolling in so many ideals, he’s making sure he’ll get to write the incident’s opportunity. He then rolls in the Kingsrook itself at 5d6, rolling a 1 as well as 3, two 4s, and a 6. He could narrate a bit more to represent these two ideals and one resource, but he’s pretty much covered all that with his opening narration.
He has, however, rolled a 1, which he must place immediately. Since he does have the largest ideals pool (his five versus Colin’s zero), he can define the opportunity now. He writes his goal, “Maintain command over Hierarchy forces post-landfall.â€
He also needs spoils. Since Colin hasn’t assigned any of his dice, Judson may do so for him. He spends 2d4 of Colin’s unassigned dice and makes the spoils, “Blackfoot Mercenaries 2d4.†Colin immediately rolls 2d4 into his resource pool (a 1 and a 4).
Now Colin writes the opposing goal, and decides on “Kingsrook fusion core is destabilized in the aftermath of the fighting.â€
Judson places his 1 on his side of the opportunity and narrates Wargrave putting out a broadcast to the entire system, simultaneously accepting the cease-fire and demanding all Hierarchy ships report to him.
Colin gets a chance to counter, and rolls in his only ideal, “Civilization deserves to destroy itself.†He rolls a 1, a 2, and a 3. He places his 1 on top of Judson’s 1 and narrates, “…but that Alliance carrier is jamming your signal. Whatcha gonna do about it, blow it out of the sky?†Since Judson doesn’t have another 1 in resources, the two dice are removed from the card.
But Colin also rolled a 1 when he rolled in the opportunity’s spoils, so he must also place that die immediately. He puts it on his side of the opportunity and narrates, “Oh, and you’re drifting into a minefield left by the Alliance forces. Explosions are bursting yellow fire all up and down the Kingsrook.â€
Judson may now counter. He has already rolled in two ideals, so Colin will already get two credits out of this incident. Judson decides not to roll in another ideal. He rolls what he’s got and comes up with three 3s, a 4, and a 10. He narrates, “The damage control teams scatter, but there isn’t any direction from the bridge, since Wargrave is broadcasting his ultimatum, I mean, rallying call.â€
Now it is finally Colin’s first turn. Since he already has resources rolled in, he elects to place instead of position. He drops the 4 on his goal of the opportunity and narrates, “And that’s when the damage control techs find the bomb the Blackfoots left. On your fusion drive.â€
That sounds pretty bad, so Judson rolls his ideals to counter. He gets two 1s, a 3, and two 8s, but no 4s. He removes the two 1s (a d8 and a d10) from his ideals pool and makes a tallymark on the fallout diamond (for the d8) and fallout lozenge (for the d10). He explains that Wargrave is too busy taking aim at the Alliance warship to pay attention to panicking techs.
On Judson’s turn, he places one of his two 4s on his side of the goal. “We open fire on the Alliance warship to clear our communications channels,†he explains. Colin sees that Judson has another 4 to place if the first is countered, so he wisely lets this one pass. No need to waste both of his remaining ideals dice to prevent one die from being placed. He nods and adds, “And the Alliance ship just goes up like a fireball.â€
Colin is out of resources dice, so he needs to position. He adds a resource to his sheet, “Diamond fighters out for revenge, 2d6†and rolls them in: a 3 and a 4. He also writes “Saboteurs on board! 3d8,†adds three d8s to his resource pool, and rolls the whole thing again. He gets two 1s, a 3, and two 5s.
Colin has rolled two 1s, so he must place them immediately. He puts one on his goal and narrates, “That Alliance carrier you blew out of the sky still had fighters out on sortie, and now they have nowhere to land, and nowhere to get more air. So they have nothing to lose as they turn and attack the Kingsrook.â€
Now Judson has a hard choice to make. If he doesn’t counter, Colin will complete his side of the opportunity and Wargrave will not get his Blackfoot Mercenaries. He’s only got three dice in his ideals pool — he can add his 4d6 “Admiral†ideal, but that would give Colin another credit.
Judson decides to roll in his “Always take the high ground, 4d6†ideal, adding the dice to his current ideals pool and rolling the whole thing. He gets a 1, which he places on top of Colin’s die. “The point-defense cannons turn from shooting the mines out of the local space and start taking out those fighters.â€
But Colin has another 1. He places that on his goal, as well. He knows this is probably the end of the incident, win or lose, so he goes for the throat: “That’s when the bomb strapped to your fusion core detonates.â€
Judson picks up his ideals pool to counter. He needs a 1. He rolls… and doesn’t get one. He narrates, “The fusion core explodes, and that sets off secondary explosions too, most likely. So we jettison the ship’s core and start emergency damage control, but we’re already spinning out of control and the planet’s gravity is sucking us in. Wargrave commands all hands to prepare for atmospheric entry. And the Kingsrook goes down.â€
Since he did not complete his goal, it doesn’t happen. Wargrave will have no command over Hierarchy forces beyond his own battlegroup. Judson also does not win the spoils on the opportunity.
Judson has 1d6 marked in burnout, so he rolls that. He gets a 2, which means he loses a die off of the Kingsrook. Since the carrier is crash-landing and has lost its fusion drive, he elects to rewrite the resource from “Command Carrier Kingsrook 3d6 + XO Henken 2d10†to “Crashed CC Kingsrook, 2d6 + XO Henken 2d10.â€
He’s also got 1d8 and 1d10 in fallout, which he rolls and gets a 2 and a 3. He must change two words in his ideals. He rewrites “Life is a battlefield of winners and losers†to “Agora is a battlefield of refugees and losers.â€
He writes his Descent ideal as “Always watch your back; there are saboteurs everywhere. 3d4.â€
And lastly, since Judson rolled in three ideals, Colin picks up a cool three credits.