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Sons of Liberty Preorder Opens!
No? Well... would you like to?
Physical Specifications
The Sons of Liberty Preorder is now open. Take on the role of the Founding Fathers to kick ass and take names for truth, justice, and the American way in the only Roleplaying Game of Freedom and Badassery. The game's fast-paced card mechanics ensure high-action madness and revolutionary heroics. If you are playing Benjamin Franklin and you aren't swinging an electrified kite over your head to clear the streets of redcoats, then you are playing it wrong. Take a peek at the PDF Preview. Or check out the game's Patriot Sheet, Tory Sheet, and Objectives Sheet.
Play Sons of Liberty in three different modes: Battle Mode, Campaign Mode, and Versus Mode.
Read the Sons of Liberty Design Blog at Ludanta Retero. Sons of Liberty will be released on President's Day, February 15th, Election Year 2008 at OrcCon. Preorder and receive the Full PDF Preview now! Price: $25.00
Full Light, Full Steam: A Roleplaying Game with Character
Join the Royal Astronomical Navy and protect the rights and prosperity of the greatest nation on earth! God save the Queen! Take a peek at the PDF Preview! You can also download character sheets, situation sheets, and cog cards. Price: $20.00 Sailing for Atlantis: A Roleplaying Game of Incredible Voyages
You and a handful of strangers are sailing into the unknown in search of Atlantis. Each of you has different reasons for seeking Atlantis. Steel on Steel: A Roleplaying Game of Teamwork
As members of the Steel Watch, the Watchmen pit their blades against those of the criminal syndicate the Night Lords, and now in a ten-month crack down, they're playing for keeps. Together with your team of fellow fencers, coordinate your moves and strategies for maximum effectiveness against an enemy that never seems to run out of criminals. Do you and your fellow players have what it takes to take down the forces of anarchy, or will the Kingdom fall on your watch? Excerpt: Object of the GameEach player controls one member of a team of the Steel Watch, arresting criminals in the name of the King. The game takes place over a ten-month period during which the King is cracking down on a criminal syndicate known as the Night Lords. Each month the Steel Watch is sent out to arrest a new batch of criminals. Every session begins at the Tower of Blades, the headquarters of the Steel Watch. In the first session, this time is used to create characters, which is framed as the characters arriving at the Tower of Blades for the first time. In later sessions, this time represents the Watchmen recuperating from their last arrest and preparing for the next, spending the Victory Points that they earned in the last session. Players usually spend about ten to twenty minutes at the Tower of Blades. The rest of the session concerns the Arrest, where one of the Watchmen takes Sentry, observing the battle from the perimeter to watch for criminals who escape. That Watchman's player controls the Criminals while the other players control their Watchmen, trying to subdue the Criminals before they escape. The role of Sentry rotates through all the players. If, by the end of the ten arrests, the players are actually able to arrest all sixty-five members of the Night Lords, they will be hailed by the King as heroes of the law, and awarded titles and lands that will preserve their family names for generations. If they can't get all sixty-five, well, there's always more mercenary work to be had somewhere. Download the game here. You can also download Character Sheets and Sentry Sheets.
Conquer the Horizon: A Roleplaying Game of Discovery
This is a game in which the players take on the roles of an expeditionary mission from the Old World, exploring the unknown wilds of the New World. The players collaboratively create the New World while simultaneously competing to fulfill their own agendas. Play as the Governor, General, Naturalist, or Merchant, applying your individual skills and history to your continual quest to discover new features of the New World and exploit them for your own purposes. Make alliances with your compatriots, harbor your own ulterior motives as you contribute to their discoveries, and double-cross them for your own agenda when the time is ripe. Conquer the Horizon is a game for two to seven players. You will need a pile of dice, some pens and paper, and a couple hours to spend collaborating. |
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